Old Engine/Game Protocol: Difference between revisions
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==Resources== | ==Resources== | ||
[[Data Types]] | [[Data Types]] | ||
The reference list was generated from 317. It will be missing some unique packets before then, and some anticheat packets after then. | |||
The only revisions I've focused on are 225 and 317, so those are the most correct lists here. The other revisions are included as a base to expand from, they are largely correct. | |||
==Client to Server Communication== | ==Client to Server Communication== |
Revision as of 18:06, 4 January 2022
Resources
The reference list was generated from 317. It will be missing some unique packets before then, and some anticheat packets after then.
The only revisions I've focused on are 225 and 317, so those are the most correct lists here. The other revisions are included as a base to expand from, they are largely correct.
Client to Server Communication
ID | Name |
---|---|
4 | MAP_REQUEST_AREAS* |
6 | NO_TIMEOUT |
30 | IDLE_TIMER |
31 | mouse-clicked |
32 | player-flagged-data |
33 | client-focus |
34 | EVENT_TRACKING* |
35 | EVENT_CAMERA_POSITION |
36 | client-running-as-frame |
80 | OPOBJ1 |
81 | OPOBJ2 |
82 | OPOBJ3 |
83 | OPOBJ4 |
84 | OPOBJ5 |
88 | OPOBJT |
89 | OPOBJU |
100 | OPNPC1 |
101 | OPNPC2 |
102 | OPNPC3 |
103 | OPNPC4 |
104 | OPNPC5 |
108 | OPNPCT |
109 | OPNPCU |
120 | OPLOC1 |
121 | OPLOC2 |
122 | OPLOC3 |
123 | OPLOC4 |
124 | OPLOC5 |
128 | OPLOCT |
129 | OPLOCU |
140 | OPPLAYER1 |
141 | OPPLAYER2 |
142 | OPPLAYER3 |
143 | OPPLAYER4 |
144 | player-action-5 |
148 | OPPLAYERT |
149 | OPPLAYERU |
160 | OPHELD1 |
161 | OPHELD2 |
162 | OPHELD3 |
163 | OPHELD4 |
164 | OPHELD5 |
168 | OPHELDT |
169 | OPHELDU |
190 | IF_BUTTON1 |
191 | IF_BUTTON2 |
192 | IF_BUTTON3 |
193 | IF_BUTTON4 |
194 | IF_BUTTON5 |
200 | IF_BUTTON |
201 | RESUME_PAUSEBUTTON |
202 | CLOSE_MODAL |
203 | RESUME_P_COUNTDIALOG |
204 | IF_FLASHING_TAB* |
205 | interface-enter-name |
241 | region-loaded |
242 | MOVE_OPCLICK* |
243 | BUG_REPORT |
244 | MOVE_MINIMAPCLICK |
245 | IF_BUTTOND |
246 | IGNORELIST_DEL |
247 | IGNORELIST_ADD |
248 | IF_DESIGN* |
249 | CHAT_SETMODE |
250 | MESSAGE_PRIVATE |
251 | FRIENDLIST_DEL |
252 | FRIENDLIST_ADD |
253 | CLIENT_CHEAT |
254 | MESSAGE_PUBLIC |
255 | MOVE_GAMECLICK |
Server to Client Communication
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