World Map Applet: Difference between revisions
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data: https://runewiki.org/archive/worldmap/3xx-worldmap.jag | data: https://runewiki.org/archive/worldmap/3xx-worldmap.jag | ||
===Functions=== | |||
Click and drag the mouse to pan around the map. | |||
Press "'''E'''" to export an image of the full worldmap. In the original source, it was saved as a raw RGB image and the image dimensions was in the file name. If you use my fork it will be exported to PNG for you. | |||
===Loading Data=== | ===Loading Data=== | ||
The client attempts to load the latest worldmap.jag archive. If the applet is running as a frame, it will load it locally from the working directory as "worldmap.jag" Otherwise, it will download from an HTTP server (the codebase of the Applet). | The client attempts to load the latest worldmap.jag archive. If the applet is running as a frame, it will load it locally from the working directory as "worldmap.jag" Otherwise, it will download from an HTTP server (the codebase of the Applet). | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== | === worldmap.jag Files === | ||
worldmap.jag is a BZip2 archive like the ones stored in main_file_cache.idx0. | |||
The files it has inside are: | |||
* size.dat | |||
* labels.dat | |||
* floorcol.dat | |||
* underlay.dat | |||
* overlay.dat | |||
* loc.dat | |||
* mapscene | |||
* mapfunction | |||
* b12_full | |||
* index.dat | |||
Some of these files are already available in the game cache. |
Revision as of 16:51, 5 September 2021
Resources
src: https://git.runewiki.org/Old_Engine/WorldMap
jar: https://runewiki.org/archive/worldmap/WorldMap-1.0.jar
data: https://runewiki.org/archive/worldmap/3xx-worldmap.jag
Functions
Click and drag the mouse to pan around the map.
Press "E" to export an image of the full worldmap. In the original source, it was saved as a raw RGB image and the image dimensions was in the file name. If you use my fork it will be exported to PNG for you.
Loading Data
The client attempts to load the latest worldmap.jag archive. If the applet is running as a frame, it will load it locally from the working directory as "worldmap.jag" Otherwise, it will download from an HTTP server (the codebase of the Applet).
When downloading remotely the URL it loads is "worldmap" + sha + ".jag"
, where sha is half of the SHA signature represented as bytes, and concatenated:
for (int i = 0; i < 10; i++) {
sha = sha + Signature.sha[k];
}
worldmap.jag Files
worldmap.jag is a BZip2 archive like the ones stored in main_file_cache.idx0.
The files it has inside are:
- size.dat
- labels.dat
- floorcol.dat
- underlay.dat
- overlay.dat
- loc.dat
- mapscene
- mapfunction
- b12_full
- index.dat
Some of these files are already available in the game cache.